What You’ll Do
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Creating high-quality 3D models of objects, characters, environments, and props that align with the art direction and style of our games.
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Collaborating closely with the Game Designer, Level Designer, and other team members to ensure that objects and environments facilitate skill development and contribute to the overall player experience.
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Optimizing 3D models for real-time rendering in games, considering performance and visual fidelity.
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Texturing and applying materials to 3D models to achieve desired aesthetics and consistency.
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Rigging and animating characters or objects, if required, to bring them to life in the game world.
Who You are
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Proven experience as a 3D Artist/Modeler, with a portfolio showcasing your 3D modeling and texturing skills.
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Proficiency in 3D modeling software such as Maya, 3ds Max, or Blender.
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Strong understanding of anatomy, form, shape, and composition.
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Knowledge of optimizing 3D models for real-time rendering in games.
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Familiarity with industry-standard workflows and pipelines for creating game assets.
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Ability to collaborate effectively with artists, designers, and programmers to achieve the desired visual and technical goals.